Beyond the Screen

Things I build in the real world

I've always been a maker - long before I was a designer. The same instincts that drive my UX work: attention to detail, iterative problem-solving, obsession with how things fit together - show up when I'm modeling a helmet in Blender, printing armor, or building props for a Star Wars convention.

I compete in cosplay, play Magic: The Gathering and board games, paint miniatures, and watch a lot of sci-fi. Design isn't just what I do for work - it's how I think about everything.

Mandalorian Armor
Cosplay Build

Mandalorian Armor

Custom 3D-printed wearable armor designed in Blender, painted and weathered by hand. Worn at ECCC 2025.

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Rodian Head Prosthetic
Cosplay Build

Rodian Head Prosthetic

Full wearable prosthetic modeled in Blender, printed in flexible filament. Finalist at the 2025 Boeing Museum of Flight Cosplay Contest.

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Mandalorian Jetpack
Cosplay Build

Mandalorian Jetpack

14 printed pieces, internal LED wiring, heat-distressed weathering. Completed for ECCC 2025.

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Screen-Accurate Blasters
Prop Build

Screen-Accurate Blasters

DLT-20A and A-180 replicas modeled from reference photos, printed, assembled, and finished with metallic paint.

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Sticker Design
Design + Making

Sticker Design

Original graphic designs cut on a Silhouette Cameo 2. Working on expanding into an Etsy shop under bleckocrafts.

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Blender Animation
3D / Animation

Blender Animation

Short 3D animation in Blender — modeling, rigging, lighting, rendering, and compositing.

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Armor Build Progress
Progress Doc

Armor Build Progress

Side-by-side comparison showing two years of iteration on the Mandalorian armor from 2024 to ECCC 2025.

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Convention Cosplay
Events

Convention Cosplay

Competing and exhibiting at Star Wars events, comic cons, and cosplay contests across the Pacific Northwest.

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Print to Paint Process
3D Printing

Print to Paint Process

Raw prints fresh off the Neptune 3 Plus — the starting point before sanding, priming, and painting.

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Physical making teaches iteration at the cost of material. You can't undo a bad paint layer - you plan more carefully, test more deliberately, and learn from what didn't work. That discipline makes me a better designer. Same loop, different materials.